Class PhysicsStepAuthoring
Inheritance
PhysicsStepAuthoring
Inherited Members
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
Syntax
[AddComponentMenu("DOTS/Physics/Physics Step")]
[DisallowMultipleComponent]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.physics@0.51/api/Unity.Physics.Authoring.PhysicsStepAuthoring.html")]
public sealed class PhysicsStepAuthoring : MonoBehaviour, IConvertGameObjectToEntity
Properties
EnableSolverStabilizationHeuristic
Declaration
public bool EnableSolverStabilizationHeuristic { get; set; }
Property Value
Gravity
Declaration
public float3 Gravity { get; set; }
Property Value
MultiThreaded
Declaration
public bool MultiThreaded { get; set; }
Property Value
SimulationType
Declaration
public SimulationType SimulationType { get; set; }
Property Value
SolverIterationCount
Declaration
public int SolverIterationCount { get; set; }
Property Value
SynchronizeCollisionWorld
Declaration
public bool SynchronizeCollisionWorld { get; set; }
Property Value
Explicit Interface Implementations
IConvertGameObjectToEntity.Convert(Entity, EntityManager, GameObjectConversionSystem)
Declaration
void IConvertGameObjectToEntity.Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)
Parameters
Implements