Struct PhysicsWorld
Syntax
public struct PhysicsWorld : ICollidable, IDisposable
Constructors
PhysicsWorld(Int32, Int32, Int32)
Declaration
public PhysicsWorld(int numStaticBodies, int numDynamicBodies, int numJoints)
Parameters
Type |
Name |
Description |
Int32 |
numStaticBodies |
|
Int32 |
numDynamicBodies |
|
Int32 |
numJoints |
|
Fields
CollisionWorld
Declaration
public CollisionWorld CollisionWorld
Field Value
DynamicsWorld
Declaration
public DynamicsWorld DynamicsWorld
Field Value
Properties
Bodies
Declaration
public NativeArray<RigidBody> Bodies { get; }
Property Value
DynamicBodies
Declaration
public NativeArray<RigidBody> DynamicBodies { get; }
Property Value
Joints
Declaration
public NativeArray<Joint> Joints { get; }
Property Value
MotionDatas
Declaration
public NativeArray<MotionData> MotionDatas { get; }
Property Value
MotionVelocities
Declaration
public NativeArray<MotionVelocity> MotionVelocities { get; }
Property Value
NumBodies
Declaration
public int NumBodies { get; }
Property Value
NumDynamicBodies
Declaration
public int NumDynamicBodies { get; }
Property Value
NumJoints
Declaration
public int NumJoints { get; }
Property Value
NumStaticBodies
Declaration
public int NumStaticBodies { get; }
Property Value
StaticBodies
Declaration
public NativeArray<RigidBody> StaticBodies { get; }
Property Value
Methods
CalculateAabb()
Declaration
public Aabb CalculateAabb()
Returns
Implements
Declaration
public Aabb CalculateAabb(RigidTransform transform)
Parameters
Type |
Name |
Description |
Unity.Mathematics.RigidTransform |
transform |
|
Returns
Implements
Declaration
public bool CalculateDistance(ColliderDistanceInput input)
Parameters
Returns
Implements
Declaration
public bool CalculateDistance(ColliderDistanceInput input, ref NativeList<DistanceHit> allHits)
Parameters
Returns
Implements
Declaration
public bool CalculateDistance(ColliderDistanceInput input, out DistanceHit closestHit)
Parameters
Returns
Implements
Declaration
public bool CalculateDistance(PointDistanceInput input)
Parameters
Returns
Implements
Declaration
public bool CalculateDistance(PointDistanceInput input, ref NativeList<DistanceHit> allHits)
Parameters
Returns
Implements
Declaration
public bool CalculateDistance(PointDistanceInput input, out DistanceHit closestHit)
Parameters
Returns
Implements
Declaration
public bool CalculateDistance<T>(ColliderDistanceInput input, ref T collector)
where T : struct, ICollector<DistanceHit>
Parameters
Returns
Type Parameters
Implements
Declaration
public bool CalculateDistance<T>(PointDistanceInput input, ref T collector)
where T : struct, ICollector<DistanceHit>
Parameters
Returns
Type Parameters
Implements
Declaration
public bool CastCollider(ColliderCastInput input)
Parameters
Returns
Implements
Declaration
public bool CastCollider(ColliderCastInput input, ref NativeList<ColliderCastHit> allHits)
Parameters
Returns
Implements
Declaration
public bool CastCollider(ColliderCastInput input, out ColliderCastHit closestHit)
Parameters
Returns
Implements
Declaration
public bool CastCollider<T>(ColliderCastInput input, ref T collector)
where T : struct, ICollector<ColliderCastHit>
Parameters
Returns
Type Parameters
Implements
Declaration
public bool CastRay(RaycastInput input)
Parameters
Returns
Implements
Declaration
public bool CastRay(RaycastInput input, ref NativeList<RaycastHit> allHits)
Parameters
Returns
Implements
Declaration
public bool CastRay(RaycastInput input, out RaycastHit closestHit)
Parameters
Returns
Implements
Declaration
public bool CastRay<T>(RaycastInput input, ref T collector)
where T : struct, ICollector<RaycastHit>
Parameters
Returns
Type Parameters
Implements
Clone()
Declaration
public PhysicsWorld Clone()
Returns
Dispose()
Declaration
Reset(Int32, Int32, Int32)
Declaration
public void Reset(int numStaticBodies, int numDynamicBodies, int numJoints)
Parameters
Type |
Name |
Description |
Int32 |
numStaticBodies |
|
Int32 |
numDynamicBodies |
|
Int32 |
numJoints |
|
Extension Methods