Struct RaycastInput
The input to RayCastQueries consists of the Start and End positions of a line segment as well as a CollisionFilter to cull potential hits.
Namespace: Unity.Physics
Syntax
public struct RaycastInput
Fields
Filter
The CollisionFilter is used to determine what objects the Ray is and isn't going to hit.
Declaration
public CollisionFilter Filter
Field Value
Type | Description |
---|---|
CollisionFilter |
Properties
End
The End position of a Ray.
Declaration
public float3 End { get; set; }
Property Value
Type | Description |
---|---|
Unity.Mathematics.float3 |
Start
The Start position of a Ray.
Declaration
public float3 Start { get; set; }
Property Value
Type | Description |
---|---|
Unity.Mathematics.float3 |
Methods
ToString()
Declaration
public override string ToString()
Returns
Type | Description |
---|---|
String |