• Unity.Netcode
    • AnticipatedNetworkVariable<T>
    • AnticipatedNetworkVariable<T>.OnAuthoritativeValueChangedDelegate
    • AnticipatedNetworkVariable<T>.SmoothDelegate
    • Arithmetic
    • BaseRpcTarget
    • BitCounter
    • BitReader
    • BitWriter
    • BufferSerializer<TReaderWriter>
    • BufferedLinearInterpolatorFloat
    • BufferedLinearInterpolatorQuaternion
    • BufferedLinearInterpolatorVector3
    • BufferedLinearInterpolator<T>
    • BufferedLinearInterpolator<T>.BufferedItem
    • BytePacker
    • ByteUnpacker
    • ClientRpcAttribute
    • ClientRpcParams
    • ClientRpcReceiveParams
    • ClientRpcSendParams
    • ConnectionEvent
    • ConnectionEventData
    • CustomMessagingManager
    • CustomMessagingManager.HandleNamedMessageDelegate
    • CustomMessagingManager.UnnamedMessageDelegate
    • FastBufferReader
    • FastBufferWriter
    • FastBufferWriter.ForEnums
    • FastBufferWriter.ForFixedStrings
    • FastBufferWriter.ForGeneric
    • FastBufferWriter.ForNetworkSerializable
    • FastBufferWriter.ForPrimitives
    • FastBufferWriter.ForStructs
    • ForceNetworkSerializeByMemcpy<T>
    • GenerateSerializationForGenericParameterAttribute
    • GenerateSerializationForTypeAttribute
    • HashSize
    • INetworkPrefabInstanceHandler
    • INetworkSerializable
    • INetworkSerializeByMemcpy
    • INetworkUpdateSystem
    • IReaderWriter
    • InvalidChannelException
    • InvalidParentException
    • LocalDeferMode
    • LogLevel
    • NetworkBehaviour
    • NetworkBehaviourReference
    • NetworkBehaviourUpdater
    • NetworkClient
    • NetworkConfig
    • NetworkConfigurationException
    • NetworkConnectionManager
    • NetworkDelivery
    • NetworkEvent
    • NetworkListEvent<T>
    • NetworkListEvent<T>.EventType
    • NetworkList<T>
    • NetworkList<T>.OnListChangedDelegate
    • NetworkLog
    • NetworkManager
    • NetworkManager.ConnectionApprovalRequest
    • NetworkManager.ConnectionApprovalResponse
    • NetworkManager.OnFetchLocalPlayerPrefabToSpawnDelegateHandler
    • NetworkManager.OnSessionOwnerPromotedDelegateHandler
    • NetworkManager.ReanticipateDelegate
    • NetworkObject
    • NetworkObject.OnDeferedDespawnCompleteDelegateHandler
    • NetworkObject.OnOwnershipPermissionsFailureDelegateHandler
    • NetworkObject.OnOwnershipRequestResponseDelegateHandler
    • NetworkObject.OnOwnershipRequestedDelegateHandler
    • NetworkObject.OwnershipLockActions
    • NetworkObject.OwnershipPermissionsFailureStatus
    • NetworkObject.OwnershipRequestResponseStatus
    • NetworkObject.OwnershipRequestStatus
    • NetworkObject.OwnershipStatus
    • NetworkObject.SpawnDelegate
    • NetworkObject.VisibilityDelegate
    • NetworkObjectReference
    • NetworkPrefab
    • NetworkPrefabHandler
    • NetworkPrefabOverride
    • NetworkPrefabs
    • NetworkPrefabsList
    • NetworkSceneManager
    • NetworkSceneManager.MapTypes
    • NetworkSceneManager.OnEventCompletedDelegateHandler
    • NetworkSceneManager.OnLoadCompleteDelegateHandler
    • NetworkSceneManager.OnLoadDelegateHandler
    • NetworkSceneManager.OnSynchronizeCompleteDelegateHandler
    • NetworkSceneManager.OnSynchronizeDelegateHandler
    • NetworkSceneManager.OnUnloadCompleteDelegateHandler
    • NetworkSceneManager.OnUnloadDelegateHandler
    • NetworkSceneManager.SceneEventDelegate
    • NetworkSceneManager.SceneMap
    • NetworkSceneManager.VerifySceneBeforeLoadingDelegateHandler
    • NetworkSceneManager.VerifySceneBeforeUnloadingDelegateHandler
    • NetworkSpawnManager
    • NetworkTickSystem
    • NetworkTime
    • NetworkTimeSystem
    • NetworkTopologyTypes
    • NetworkTransport
    • NetworkTransport.TransportEventDelegate
    • NetworkUpdateLoop
    • NetworkUpdateStage
    • NetworkVariableBase
    • NetworkVariableReadPermission
    • NetworkVariableSerializationTypedInitializers
    • NetworkVariableSerialization<T>
    • NetworkVariableSerialization<T>.EqualsDelegate
    • NetworkVariableUpdateTraits
    • NetworkVariableWritePermission
    • NetworkVariable<T>
    • NetworkVariable<T>.CheckExceedsDirtinessThresholdDelegate
    • NetworkVariable<T>.OnValueChangedDelegate
    • NotListeningException
    • NotServerException
    • PendingClient
    • PendingClient.State
    • QuaternionCompressor
    • RpcAttribute
    • RpcAttribute.RpcAttributeParams
    • RpcDelivery
    • RpcException
    • RpcParams
    • RpcReceiveParams
    • RpcSendParams
    • RpcTarget
    • RpcTargetUse
    • SceneEvent
    • SceneEventProgressStatus
    • SceneEventType
    • SendTo
    • ServerRpcAttribute
    • ServerRpcParams
    • ServerRpcReceiveParams
    • ServerRpcSendParams
    • SpawnStateException
    • StaleDataHandling
    • TestingNetworkTransport
    • UserNetworkVariableSerialization<T>
    • UserNetworkVariableSerialization<T>.DuplicateValueDelegate
    • UserNetworkVariableSerialization<T>.ReadDeltaDelegate
    • UserNetworkVariableSerialization<T>.ReadValueDelegate
    • UserNetworkVariableSerialization<T>.WriteDeltaDelegate
    • UserNetworkVariableSerialization<T>.WriteValueDelegate
    • VisibilityChangeException
  • Unity.Netcode.Components
    • AnticipatedNetworkTransform
    • AnticipatedNetworkTransform.TransformState
    • ContactEventHandlerInfo
    • HalfVector3
    • HalfVector4
    • IContactEventHandler
    • IContactEventHandlerWithInfo
    • NetworkAnimator
    • NetworkDeltaPosition
    • NetworkRigidbody
    • NetworkRigidbody2D
    • NetworkRigidbodyBase
    • NetworkRigidbodyBase.RigidbodyTypes
    • NetworkTransform
    • NetworkTransform.AddLogEntryHandler
    • NetworkTransform.AuthorityModes
    • NetworkTransform.NetworkTransformState
    • NetworkTransform.OnClientRequestChangeDelegate
    • RigidbodyContactEventManager
  • Unity.Netcode.Editor
    • HiddenScriptEditor
    • NetcodeEditorBase<TT>
    • NetworkAnimatorEditor
    • NetworkBehaviourEditor
    • NetworkManagerEditor
    • NetworkManagerHelper
    • NetworkObjectEditor
    • NetworkPrefabsEditor
    • NetworkRigidbody2DEditor
    • NetworkRigidbodyBaseEditor
    • NetworkRigidbodyEditor
    • NetworkTransformEditor
    • UnityTransportEditor
  • Unity.Netcode.Editor.Configuration
    • NetcodeForGameObjectsProjectSettings
    • NetworkPrefabProcessor
  • Unity.Netcode.RuntimeTests
    • BaseCollectionUpdateHelper
    • BaseCollectionUpdateHelper.HelperStates
    • ByteEnum
    • DictionaryCollectionUpdateHelper
    • DictionaryTestHelper
    • ExtendedNetworkShowAndHideTests
    • HashSetBaseTypeTestHelper
    • IDictionaryTestHelperBase<TKey, TValue>
    • IHashSetTestHelperBase<T>
    • IListTestHelperBase<T>
    • IntEnum
    • ListCollectionUpdateHelper
    • ListTestHelperBase
    • ListTestHelperBase.DeltaTypes
    • ListTestHelperBase.Targets
    • ListTestHelperInt
    • ListTestHelperListInt
    • ListTestHelperListSerializableObject
    • ListTestHelperSerializableObject
    • LongEnum
    • NestedDictionaryTestHelper
    • NetcodeLogAssert
    • NetworkVariableCollectionsChangingTests
    • NetworkVariableCollectionsChangingTests.CollectionTypes
    • NetworkVariableCollectionsTests
    • RpcProxyMessageTesting
    • RpcProxyMessageTesting.RpcProxyText
    • SByteEnum
    • SerializableObject
    • ShortEnum
    • UIntEnum
    • ULongEnum
    • UShortEnum
  • Unity.Netcode.TestHelpers.Runtime
    • ConditionalPredicateBase
    • IConditionalPredicate
    • IntegrationTestWithApproximation
    • MessageHookEntry
    • MessageHooksConditional
    • MockTimeProvider
    • NetcodeIntegrationTest
    • NetcodeIntegrationTest.HostOrServer
    • NetcodeIntegrationTest.NetworkManagerInstatiationMode
    • NetcodeIntegrationTest.SceneManagementState
    • NetcodeIntegrationTestHelpers
    • NetcodeIntegrationTestHelpers.BeforeClientStartCallback
    • NetcodeIntegrationTestHelpers.MessageHandleCheck
    • NetcodeIntegrationTestHelpers.ResultWrapper<T>
    • NetworkManagerHelper
    • NetworkManagerHelper.NetworkManagerOperatingMode
    • NetworkVariableBaseHelper
    • NetworkVariableHelper<T>
    • NetworkVariableHelper<T>.OnMyValueChangedDelegateHandler
    • ObjectNameIdentifier
    • ReceiptType
    • TimeoutFrameCountHelper
    • TimeoutHelper
  • Unity.Netcode.TestHelpers.Runtime.Metrics
    • RpcTestComponent
  • Unity.Netcode.Transports.UTP
    • ErrorUtilities
    • INetworkStreamDriverConstructor
    • NetworkMetricsContext
    • SecretsLoaderHelper
    • UnityTransport
    • UnityTransport.ConnectionAddressData
    • UnityTransport.ProtocolType
    • UnityTransport.SimulatorParameters