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    Class RigidbodyContactEventManager

    Add this component to an in-scene placed GameObject to provide faster collision event processing between Rigidbody instances and optionally static colliders. IContactEventHandler
    IContactEventHandlerWithInfo
    ContactEventHandlerInfo

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    RigidbodyContactEventManager
    Inherited Members
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    Namespace: Unity.Netcode.Components
    Assembly: Unity.Netcode.Runtime.dll
    Syntax
    [AddComponentMenu("Netcode/Rigidbody Contact Event Manager")]
    public class RigidbodyContactEventManager : MonoBehaviour

    Properties

    Instance

    Declaration
    public static RigidbodyContactEventManager Instance { get; }
    Property Value
    Type Description
    RigidbodyContactEventManager

    Methods

    RegisterHandler(IContactEventHandler, bool)

    Any IContactEventHandler implementation can register a Rigidbody to be handled by this RigidbodyContactEventManager instance.

    Declaration
    public void RegisterHandler(IContactEventHandler contactEventHandler, bool register = true)
    Parameters
    Type Name Description
    IContactEventHandler contactEventHandler

    IContactEventHandler or IContactEventHandlerWithInfo

    bool register

    true to register and false to remove from being registered

    Remarks

    You should enable providesContacts for each Collider associated with the Rigidbody being registered.
    You can enable this during run time or within the editor's inspector view.

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