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    Enum ConnectionEvent

    The connection event type set within ConnectionEventData to signify the type of connection event notification received.

    Namespace: Unity.Netcode
    Assembly: Unity.Netcode.Runtime.dll
    Syntax
    public enum ConnectionEvent
    Remarks

    ConnectionEventData is returned as a parameter of the OnConnectionEvent event notification. ClientConnected and ClientDisconnected event types occur on the client-side of the newly connected client and on the server-side.
    PeerConnected and PeerDisconnected event types occur on connected clients to notify that a new client (peer) has joined/connected.

    Fields

    Name Description
    ClientConnected

    This event is set on the client-side of the newly connected client and on the server-side.

    ClientDisconnected

    This event is set on the client-side of the client that disconnected client and on the server-side.

    PeerConnected

    This event is set on clients that are already connected to the session.

    PeerDisconnected

    This event is set on clients that are already connected to the session.

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