Class NetcodeEditorBase<TT>
The base Netcode Editor helper class to display derived MonoBehaviour based components 
where each child generation's properties will be displayed within a FoldoutHeaderGroup.
Inherited Members
      Editor.CreateEditorWithContext(Object[], Object)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Editor.OnHeaderGUI()
    
    
    
      Editor.DrawFoldoutInspector(Object, ref Editor)
    
    
    
    
    
    
    
    
    
    
    
      Editor.ReloadPreviewInstances()
    
    
    
      Editor.MoveNextTarget()
    
    
      Editor.ResetTarget()
    
    
    
    
    
    
    
      Editor.finishedDefaultHeaderGUI
    
    
      ScriptableObject.SetDirty()
    
    
    
    
      ScriptableObject.CreateInstance<T>()
    
    
    
      Object.GetHashCode()
    
    
    
      Object.InstantiateAsync<T>(T)
    
    
      Object.InstantiateAsync<T>(T, Transform)
    
    
      Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    
    
      Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.DestroyObject(Object)
    
    
    
    
      Object.FindObjectsOfType<T>()
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindObjectOfType<T>()
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: Unity.Netcode.Editor
Assembly: Unity.Netcode.Editor.dll
Syntax
[CanEditMultipleObjects]
public class NetcodeEditorBase<TT> : Editor where TT : MonoBehaviour
  Type Parameters
| Name | Description | 
|---|---|
| TT | 
Methods
DrawFoldOutGroup<T>(Type, Action, bool, Action<bool>)
Helper method to draw the properties of the specified child type T component within a FoldoutHeaderGroup.
Declaration
protected void DrawFoldOutGroup<T>(Type type, Action displayProperties, bool expanded, Action<bool> setExpandedProperty)
  Parameters
| Type | Name | Description | 
|---|---|---|
| Type | type | The component type of the target.  | 
      
| Action | displayProperties | The Action to invoke that will draw the type   | 
      
| bool | expanded | The   | 
      
| Action<bool> | setExpandedProperty | The Action<T> invoked to apply the updated   | 
      
Type Parameters
| Name | Description | 
|---|---|
| T | The specific child type that should have its properties drawn.  | 
      
OnEnable()
Declaration
public virtual void OnEnable()
  OnInspectorGUI()
Implement this function to make a custom inspector.
Declaration
public override void OnInspectorGUI()