Class HiddenScriptEditor
Internal use. Hides the script field for the given component.
Inherited Members
      Editor.CreateEditorWithContext(Object[], Object)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Editor.OnHeaderGUI()
    
    
    
      Editor.DrawFoldoutInspector(Object, ref Editor)
    
    
    
    
    
    
    
    
    
    
    
      Editor.ReloadPreviewInstances()
    
    
    
      Editor.MoveNextTarget()
    
    
      Editor.ResetTarget()
    
    
    
    
    
    
    
      Editor.finishedDefaultHeaderGUI
    
    
      ScriptableObject.SetDirty()
    
    
    
    
      ScriptableObject.CreateInstance<T>()
    
    
    
      Object.GetHashCode()
    
    
    
      Object.InstantiateAsync<T>(T)
    
    
      Object.InstantiateAsync<T>(T, Transform)
    
    
      Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    
    
      Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.DestroyObject(Object)
    
    
    
    
      Object.FindObjectsOfType<T>()
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindObjectOfType<T>()
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: Unity.Netcode.Editor
Assembly: Unity.Netcode.Editor.dll
Syntax
public class HiddenScriptEditor : Editor
  Methods
OnInspectorGUI()
Draws inspector properties without the script field.
Declaration
public override void OnInspectorGUI()