Class NetworkRigidbodyBaseEditor
Inheritance
NetworkRigidbodyBaseEditor
  Inherited Members
      Editor.CreateEditorWithContext(Object[], Object)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Editor.OnHeaderGUI()
    
    
    
      Editor.DrawFoldoutInspector(Object, ref Editor)
    
    
    
    
    
    
    
    
    
    
    
      Editor.ReloadPreviewInstances()
    
    
    
      Editor.MoveNextTarget()
    
    
      Editor.ResetTarget()
    
    
    
    
    
    
    
      Editor.finishedDefaultHeaderGUI
    
    
      ScriptableObject.SetDirty()
    
    
    
    
      ScriptableObject.CreateInstance<T>()
    
    
    
      Object.GetHashCode()
    
    
    
      Object.InstantiateAsync<T>(T)
    
    
      Object.InstantiateAsync<T>(T, Transform)
    
    
      Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    
    
      Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.Instantiate<T>(T)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion)
    
    
      Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    
    
      Object.Instantiate<T>(T, Transform)
    
    
    
    
    
    
    
    
    
    
    
    
    
      Object.DestroyObject(Object)
    
    
    
    
      Object.FindObjectsOfType<T>()
    
    
      Object.FindObjectsByType<T>(FindObjectsSortMode)
    
    
    
      Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    
    
      Object.FindObjectOfType<T>()
    
    
    
      Object.FindFirstObjectByType<T>()
    
    
      Object.FindAnyObjectByType<T>()
    
    
      Object.FindFirstObjectByType<T>(FindObjectsInactive)
    
    
      Object.FindAnyObjectByType<T>(FindObjectsInactive)
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
  Namespace: Unity.Netcode.Editor
Assembly: Unity.Netcode.Editor.dll
Syntax
[CustomEditor(typeof(NetworkRigidbodyBase), true)]
[CanEditMultipleObjects]
public class NetworkRigidbodyBaseEditor : NetcodeEditorBase<NetworkBehaviour>
  Methods
OnEnable()
Declaration
public override void OnEnable()
  Overrides
OnInspectorGUI()
Implement this function to make a custom inspector.
Declaration
public override void OnInspectorGUI()