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    Class TransformInterpolationObject

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    NetworkBehaviour
    NetworkTransform
    TransformInterpolationObject
    Inherited Members
    NetworkTransform.PositionThresholdDefault
    NetworkTransform.RotAngleThresholdDefault
    NetworkTransform.ScaleThresholdDefault
    NetworkTransform.OnClientRequestChange
    NetworkTransform.SyncPositionX
    NetworkTransform.SyncPositionY
    NetworkTransform.SyncPositionZ
    NetworkTransform.SyncRotAngleX
    NetworkTransform.SyncRotAngleY
    NetworkTransform.SyncRotAngleZ
    NetworkTransform.SyncScaleX
    NetworkTransform.SyncScaleY
    NetworkTransform.SyncScaleZ
    NetworkTransform.PositionThreshold
    NetworkTransform.RotAngleThreshold
    NetworkTransform.ScaleThreshold
    NetworkTransform.UseQuaternionSynchronization
    NetworkTransform.UseQuaternionCompression
    NetworkTransform.UseHalfFloatPrecision
    NetworkTransform.InLocalSpace
    NetworkTransform.Interpolate
    NetworkTransform.SlerpPosition
    NetworkTransform.CanCommitToTransform
    NetworkTransform.m_CachedIsServer
    NetworkTransform.m_CachedNetworkManager
    NetworkTransform.GetSpaceRelativePosition(Boolean)
    NetworkTransform.GetSpaceRelativeRotation(Boolean)
    NetworkTransform.GetScale(Boolean)
    NetworkTransform.OnSynchronize<T>(BufferSerializer<T>)
    NetworkTransform.TryCommitTransformToServer(Transform, Double)
    NetworkTransform.OnAuthorityPushTransformState(NetworkTransform.NetworkTransformState)
    NetworkTransform.OnNetworkTransformStateUpdated(NetworkTransform.NetworkTransformState, NetworkTransform.NetworkTransformState)
    NetworkTransform.SetMaxInterpolationBound(Single)
    NetworkTransform.Awake()
    NetworkTransform.OnNetworkSpawn()
    NetworkTransform.OnNetworkDespawn()
    NetworkTransform.OnDestroy()
    NetworkTransform.OnGainedOwnership()
    NetworkTransform.OnLostOwnership()
    NetworkTransform.Initialize()
    NetworkTransform.SetState(Nullable<Vector3>, Nullable<Quaternion>, Nullable<Vector3>, Boolean)
    NetworkTransform.Teleport(Vector3, Quaternion, Vector3)
    NetworkTransform.OnIsServerAuthoritative()
    NetworkTransform.IsServerAuthoritative()
    NetworkBehaviour.NetworkManager
    NetworkBehaviour.IsLocalPlayer
    NetworkBehaviour.IsOwner
    NetworkBehaviour.IsServer
    NetworkBehaviour.IsClient
    NetworkBehaviour.IsHost
    NetworkBehaviour.IsOwnedByServer
    NetworkBehaviour.IsSpawned
    NetworkBehaviour.NetworkObject
    NetworkBehaviour.HasNetworkObject
    NetworkBehaviour.NetworkObjectId
    NetworkBehaviour.NetworkBehaviourId
    NetworkBehaviour.GetNetworkBehaviour(UInt16)
    NetworkBehaviour.OwnerClientId
    NetworkBehaviour.OnNetworkObjectParentChanged(NetworkObject)
    NetworkBehaviour.GetNetworkObject(UInt64)
    NetworkBehaviour.m_TargetIdBeingSynchronized
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Netcode.RuntimeTests
    Syntax
    public class TransformInterpolationObject : NetworkTransform

    Fields

    CheckPosition

    Declaration
    public bool CheckPosition
    Field Value
    Type Description
    Boolean

    IsFixed

    Declaration
    public bool IsFixed
    Field Value
    Type Description
    Boolean

    IsMoving

    Declaration
    public bool IsMoving
    Field Value
    Type Description
    Boolean

    MinThreshold

    Declaration
    public const float MinThreshold = 0.009999F
    Field Value
    Type Description
    Single

    TestComplete

    Declaration
    public static bool TestComplete
    Field Value
    Type Description
    Boolean

    Methods

    OnInitialize(ref NetworkVariable<NetworkTransform.NetworkTransformState>)

    Declaration
    protected override void OnInitialize(ref NetworkVariable<NetworkTransform.NetworkTransformState> replicatedState)
    Parameters
    Type Name Description
    NetworkVariable<NetworkTransform.NetworkTransformState> replicatedState
    Overrides
    NetworkTransform.OnInitialize(ref NetworkVariable<NetworkTransform.NetworkTransformState>)

    ReachedTargetLocalSpaceTransitionCount()

    Declaration
    public bool ReachedTargetLocalSpaceTransitionCount()
    Returns
    Type Description
    Boolean

    StartMoving()

    Declaration
    public void StartMoving()

    StopMoving()

    Declaration
    public void StopMoving()

    Update()

    Declaration
    protected override void Update()
    Overrides
    NetworkTransform.Update()
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    on 26 October 2023