Class DisconnectReasonObject Inheritance Object Object Component Behaviour MonoBehaviour NetworkBehaviour DisconnectReasonObject Inherited Members NetworkBehaviour.NetworkManager NetworkBehaviour.IsLocalPlayer NetworkBehaviour.IsOwner NetworkBehaviour.IsServer NetworkBehaviour.IsClient NetworkBehaviour.IsHost NetworkBehaviour.IsOwnedByServer NetworkBehaviour.IsSpawned NetworkBehaviour.NetworkObject NetworkBehaviour.HasNetworkObject NetworkBehaviour.NetworkObjectId NetworkBehaviour.NetworkBehaviourId NetworkBehaviour.GetNetworkBehaviour(UInt16) NetworkBehaviour.OwnerClientId NetworkBehaviour.OnNetworkSpawn() NetworkBehaviour.OnNetworkDespawn() NetworkBehaviour.OnGainedOwnership() NetworkBehaviour.OnLostOwnership() NetworkBehaviour.OnNetworkObjectParentChanged(NetworkObject) NetworkBehaviour.GetNetworkObject(UInt64) NetworkBehaviour.OnSynchronize<T>(BufferSerializer<T>) NetworkBehaviour.m_TargetIdBeingSynchronized NetworkBehaviour.OnDestroy() MonoBehaviour.IsInvoking() MonoBehaviour.CancelInvoke() MonoBehaviour.Invoke(String, Single) MonoBehaviour.InvokeRepeating(String, Single, Single) MonoBehaviour.CancelInvoke(String) MonoBehaviour.IsInvoking(String) MonoBehaviour.StartCoroutine(String) MonoBehaviour.StartCoroutine(String, Object) MonoBehaviour.StartCoroutine(IEnumerator) MonoBehaviour.StartCoroutine_Auto(IEnumerator) MonoBehaviour.StopCoroutine(IEnumerator) MonoBehaviour.StopCoroutine(Coroutine) MonoBehaviour.StopCoroutine(String) MonoBehaviour.StopAllCoroutines() MonoBehaviour.print(Object) MonoBehaviour.useGUILayout MonoBehaviour.runInEditMode Behaviour.enabled Behaviour.isActiveAndEnabled Component.GetComponent(Type) Component.GetComponent<T>() Component.TryGetComponent(Type, Component) Component.TryGetComponent<T>(T) Component.GetComponent(String) Component.GetComponentInChildren(Type, Boolean) Component.GetComponentInChildren(Type) Component.GetComponentInChildren<T>(Boolean) Component.GetComponentInChildren<T>() Component.GetComponentsInChildren(Type, Boolean) Component.GetComponentsInChildren(Type) Component.GetComponentsInChildren<T>(Boolean) Component.GetComponentsInChildren<T>(Boolean, List<T>) Component.GetComponentsInChildren<T>() Component.GetComponentsInChildren<T>(List<T>) Component.GetComponentInParent(Type) Component.GetComponentInParent<T>() Component.GetComponentsInParent(Type, Boolean) Component.GetComponentsInParent(Type) Component.GetComponentsInParent<T>(Boolean) Component.GetComponentsInParent<T>(Boolean, List<T>) Component.GetComponentsInParent<T>() Component.GetComponents(Type) Component.GetComponents(Type, List<Component>) Component.GetComponents<T>(List<T>) Component.GetComponents<T>() Component.CompareTag(String) Component.SendMessageUpwards(String, Object, SendMessageOptions) Component.SendMessageUpwards(String, Object) Component.SendMessageUpwards(String) Component.SendMessageUpwards(String, SendMessageOptions) Component.SendMessage(String, Object) Component.SendMessage(String) Component.SendMessage(String, Object, SendMessageOptions) Component.SendMessage(String, SendMessageOptions) Component.BroadcastMessage(String, Object, SendMessageOptions) Component.BroadcastMessage(String, Object) Component.BroadcastMessage(String) Component.BroadcastMessage(String, SendMessageOptions) Component.transform Component.gameObject Component.tag Object.GetInstanceID() Object.GetHashCode() Object.Equals(Object) Object.Instantiate(Object, Vector3, Quaternion) Object.Instantiate(Object, Vector3, Quaternion, Transform) Object.Instantiate(Object) Object.Instantiate(Object, Transform) Object.Instantiate(Object, Transform, Boolean) Object.Instantiate<T>(T) Object.Instantiate<T>(T, Vector3, Quaternion) Object.Instantiate<T>(T, Vector3, Quaternion, Transform) Object.Instantiate<T>(T, Transform) Object.Instantiate<T>(T, Transform, Boolean) Object.Destroy(Object, Single) Object.Destroy(Object) Object.DestroyImmediate(Object, Boolean) Object.DestroyImmediate(Object) Object.FindObjectsOfType(Type) Object.DontDestroyOnLoad(Object) Object.DestroyObject(Object, Single) Object.DestroyObject(Object) Object.FindSceneObjectsOfType(Type) Object.FindObjectsOfTypeIncludingAssets(Type) Object.FindObjectsOfType<T>() Object.FindObjectOfType<T>() Object.FindObjectsOfTypeAll(Type) Object.FindObjectOfType(Type) Object.ToString() Object.name Object.hideFlags Object.Equals(Object, Object) Object.ReferenceEquals(Object, Object) Object.GetType() Object.MemberwiseClone() Namespace: Unity.Netcode.RuntimeTests Syntax public class DisconnectReasonObject : NetworkBehaviour