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    Class NetworkVariableTest

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    NetworkBehaviour
    NetworkVariableTest
    Inherited Members
    NetworkBehaviour.NetworkManager
    NetworkBehaviour.IsLocalPlayer
    NetworkBehaviour.IsOwner
    NetworkBehaviour.IsServer
    NetworkBehaviour.IsClient
    NetworkBehaviour.IsHost
    NetworkBehaviour.IsOwnedByServer
    NetworkBehaviour.IsSpawned
    NetworkBehaviour.NetworkObject
    NetworkBehaviour.HasNetworkObject
    NetworkBehaviour.NetworkObjectId
    NetworkBehaviour.NetworkBehaviourId
    NetworkBehaviour.GetNetworkBehaviour(UInt16)
    NetworkBehaviour.OwnerClientId
    NetworkBehaviour.OnNetworkDespawn()
    NetworkBehaviour.OnGainedOwnership()
    NetworkBehaviour.OnLostOwnership()
    NetworkBehaviour.OnNetworkObjectParentChanged(NetworkObject)
    NetworkBehaviour.GetNetworkObject(UInt64)
    NetworkBehaviour.OnSynchronize<T>(BufferSerializer<T>)
    NetworkBehaviour.OnDestroy()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Netcode.RuntimeTests
    Syntax
    public class NetworkVariableTest : NetworkBehaviour

    Fields

    FixedString32

    Declaration
    public readonly NetworkVariable<FixedString32Bytes> FixedString32
    Field Value
    Type Description
    NetworkVariable<FixedString32Bytes>

    ListDelegateTriggered

    Declaration
    public bool ListDelegateTriggered
    Field Value
    Type Description
    Boolean

    TheClass

    Declaration
    public readonly NetworkVariable<TestClass> TheClass
    Field Value
    Type Description
    NetworkVariable<TestClass>

    TheEnum

    Declaration
    public readonly NetworkVariable<NetworkVariableTest.SomeEnum> TheEnum
    Field Value
    Type Description
    NetworkVariable<NetworkVariableTest.SomeEnum>

    TheLargeList

    Declaration
    public readonly NetworkList<FixedString128Bytes> TheLargeList
    Field Value
    Type Description
    NetworkList<FixedString128Bytes>

    TheList

    Declaration
    public readonly NetworkList<int> TheList
    Field Value
    Type Description
    NetworkList<Int32>

    TheScalar

    Declaration
    public readonly NetworkVariable<int> TheScalar
    Field Value
    Type Description
    NetworkVariable<Int32>

    TheStruct

    Declaration
    public readonly NetworkVariable<TestStruct> TheStruct
    Field Value
    Type Description
    NetworkVariable<TestStruct>

    TheStructList

    Declaration
    public readonly NetworkList<StructUsedOnlyInNetworkList> TheStructList
    Field Value
    Type Description
    NetworkList<StructUsedOnlyInNetworkList>

    TheTemplateClass

    Declaration
    public NetworkVariable<ManagedTemplateNetworkSerializableType<TestClass>> TheTemplateClass
    Field Value
    Type Description
    NetworkVariable<ManagedTemplateNetworkSerializableType<TestClass>>

    TheTemplateStruct

    Declaration
    public NetworkVariable<UnmanagedTemplateNetworkSerializableType<TestStruct>> TheTemplateStruct
    Field Value
    Type Description
    NetworkVariable<UnmanagedTemplateNetworkSerializableType<TestStruct>>

    Methods

    Awake()

    Declaration
    public void Awake()

    OnNetworkSpawn()

    Declaration
    public override void OnNetworkSpawn()
    Overrides
    NetworkBehaviour.OnNetworkSpawn()
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    on 26 October 2023