Class IsFaceCondition
Represents a situation that depends on the existence of a face
Inheritance
IsFaceCondition
Inherited Members
Namespace: Unity.MARS.Conditions
Syntax
[HelpURL("https://docs.unity3d.com/Packages/com.unity.mars@1.5/manual/ReferenceGuideTraits.html#is-face-condition-isfacecondition")]
[DisallowMultipleComponent]
[ComponentTooltip("Requires the object to be a human face.")]
[MonoBehaviourComponentMenu(typeof(IsFaceCondition), "Condition/Trait/Face")]
[MovedFrom("Unity.MARS")]
public class IsFaceCondition : SimpleTagCondition, ISimulatable, ISemanticTagCondition, ICondition<bool>, ICondition, IConditionBase, IRequiresTraits<bool>, IRequiresTraits, ICreateFromData
Methods
GetRequiredTraits()
Get the TraitRequirements that are required by this object
Declaration
public override TraitRequirement[] GetRequiredTraits()
Returns
Type | Description |
---|---|
TraitRequirement[] | The required traits |