Class GamepadIconsExample | Input System | 1.0.2
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    Class GamepadIconsExample

    This is an example for how to override the default display behavior of bindings. The component hooks into updateBindingUIEvent which is triggered when UI display of a binding should be refreshed. It then checks whether we have an icon for the current binding and if so, replaces the default text display with an icon.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    GamepadIconsExample
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
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    Namespace: UnityEngine.InputSystem.Samples.RebindUI
    Syntax
    public class GamepadIconsExample : MonoBehaviour

    Fields

    ps4

    Declaration
    public GamepadIconsExample.GamepadIcons ps4
    Field Value
    Type Description
    GamepadIconsExample.GamepadIcons

    xbox

    Declaration
    public GamepadIconsExample.GamepadIcons xbox
    Field Value
    Type Description
    GamepadIconsExample.GamepadIcons

    Methods

    OnEnable()

    Declaration
    protected void OnEnable()

    OnUpdateBindingDisplay(RebindActionUI, String, String, String)

    Declaration
    protected void OnUpdateBindingDisplay(RebindActionUI component, string bindingDisplayString, string deviceLayoutName, string controlPath)
    Parameters
    Type Name Description
    RebindActionUI component
    String bindingDisplayString
    String deviceLayoutName
    String controlPath
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