Namespace UnityEngine.InputSystem.Samples.RebindUI | Input System | 1.0.2
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    Namespace UnityEngine.InputSystem.Samples.RebindUI

    Classes

    GamepadIconsExample

    This is an example for how to override the default display behavior of bindings. The component hooks into updateBindingUIEvent which is triggered when UI display of a binding should be refreshed. It then checks whether we have an icon for the current binding and if so, replaces the default text display with an icon.

    RebindActionUI

    A reusable component with a self-contained UI for rebinding a single action.

    RebindActionUI.InteractiveRebindEvent

    RebindActionUI.UpdateBindingUIEvent

    Structs

    GamepadIconsExample.GamepadIcons

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