Class CinemachineCollisionImpulseSource
Generate an Impulse Event this object's Collider collides with something or its trigger zone is entered.
This component should be attached to a GameObject with a Collider or a Collider2D. Objects colliding with this (or entering its trigger zone if it's a trigger) will be filtered according to the layer and tag settings defined here, and if they pass the filter, they will cause an impulse event to be generated.
Inheritance
Inherited Members
Namespace: Cinemachine
Syntax
[DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.cinemachine@2.9/manual/CinemachineCollisionImpulseSource.html")]
public class CinemachineCollisionImpulseSource : CinemachineImpulseSource
Fields
m_IgnoreTag
No Impulse evemts will be generated for collisions with objects having these tags
Declaration
[Tooltip("No Impulse evemts will be generated for collisions with objects having these tags")]
public string m_IgnoreTag
Field Value
Type | Description |
---|---|
String |
m_LayerMask
Only collisions with objects on these layers will generate Impulse events.
Declaration
[Header("Trigger Object Filter")]
[Tooltip("Only collisions with objects on these layers will generate Impulse events")]
public LayerMask m_LayerMask
Field Value
Type | Description |
---|---|
LayerMask |
m_ScaleImpactWithMass
If checked, signal amplitude will be multiplied by the mass of the impacting object
Declaration
[Tooltip("If checked, signal amplitude will be multiplied by the mass of the impacting object")]
public bool m_ScaleImpactWithMass
Field Value
Type | Description |
---|---|
Boolean |
m_ScaleImpactWithSpeed
If checked, signal amplitude will be multiplied by the speed of the impacting object
Declaration
[Tooltip("If checked, signal amplitude will be multiplied by the speed of the impacting object")]
public bool m_ScaleImpactWithSpeed
Field Value
Type | Description |
---|---|
Boolean |
m_UseImpactDirection
If checked, signal direction will be affected by the direction of impact
Declaration
[Header("How To Generate The Impulse")]
[Tooltip("If checked, signal direction will be affected by the direction of impact")]
public bool m_UseImpactDirection
Field Value
Type | Description |
---|---|
Boolean |