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    Class CinemachineRecomposer

    An add-on module for Cinemachine Virtual Camera that adds a final tweak to the camera comnposition. It is intended for use in a Timeline context, where you want to hand-adjust the output of procedural or recorded camera aiming.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineExtension
    CinemachineRecomposer
    Inherited Members
    CinemachineExtension.Epsilon
    CinemachineExtension.VirtualCamera
    CinemachineExtension.Awake()
    CinemachineExtension.OnEnable()
    CinemachineExtension.OnDestroy()
    CinemachineExtension.ConnectToVcam(Boolean)
    CinemachineExtension.PrePipelineMutateCameraStateCallback(CinemachineVirtualCameraBase, CameraState, Single)
    CinemachineExtension.InvokePostPipelineStageCallback(CinemachineVirtualCameraBase, CinemachineCore.Stage, CameraState, Single)
    CinemachineExtension.PostPipelineStageCallback(CinemachineVirtualCameraBase, CinemachineCore.Stage, CameraState, Single)
    CinemachineExtension.OnTargetObjectWarped(Transform, Vector3)
    CinemachineExtension.ForceCameraPosition(Vector3, Quaternion)
    CinemachineExtension.OnTransitionFromCamera(ICinemachineCamera, Vector3, Single)
    CinemachineExtension.GetMaxDampTime()
    CinemachineExtension.GetExtraState<T>(ICinemachineCamera)
    CinemachineExtension.GetAllExtraStates<T>()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, Component)
    Component.TryGetComponent<T>(T)
    Component.GetComponent(String)
    Component.GetComponentInChildren(Type, Boolean)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(Boolean)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, Boolean)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(Boolean)
    Component.GetComponentsInChildren<T>(Boolean, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, Boolean)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(Boolean)
    Component.GetComponentsInParent<T>(Boolean, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(String)
    Component.SendMessageUpwards(String, Object, SendMessageOptions)
    Component.SendMessageUpwards(String, Object)
    Component.SendMessageUpwards(String)
    Component.SendMessageUpwards(String, SendMessageOptions)
    Component.SendMessage(String, Object)
    Component.SendMessage(String)
    Component.SendMessage(String, Object, SendMessageOptions)
    Component.SendMessage(String, SendMessageOptions)
    Component.BroadcastMessage(String, Object, SendMessageOptions)
    Component.BroadcastMessage(String, Object)
    Component.BroadcastMessage(String)
    Component.BroadcastMessage(String, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Component.rigidbody
    Component.rigidbody2D
    Component.camera
    Component.light
    Component.animation
    Component.constantForce
    Component.renderer
    Component.audio
    Component.networkView
    Component.collider
    Component.collider2D
    Component.hingeJoint
    Component.particleSystem
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Global Namespace
    Syntax
    [AddComponentMenu("")]
    [ExecuteAlways]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.cinemachine@2.6/manual/CinemachineRecomposer.html")]
    public class CinemachineRecomposer : CinemachineExtension

    Fields

    m_ApplyAfter

    When to apply the adjustment

    Declaration
    [Tooltip("When to apply the adjustment")]
    public CinemachineCore.Stage m_ApplyAfter
    Field Value
    Type Description
    CinemachineCore.Stage

    m_Dutch

    Roll the camera by this much

    Declaration
    [Tooltip("Roll the camera by this much")]
    public float m_Dutch
    Field Value
    Type Description
    Single

    m_FollowAttachment

    Lowering this value relaxes the camera's attention to the Follow target (normal = 1)

    Declaration
    [Range(0F, 1F)]
    [Tooltip("Lowering this value relaxes the camera's attention to the Follow target (normal = 1)")]
    public float m_FollowAttachment
    Field Value
    Type Description
    Single

    m_LookAtAttachment

    Lowering this value relaxes the camera's attention to the LookAt target (normal = 1)

    Declaration
    [Range(0F, 1F)]
    [Tooltip("Lowering this value relaxes the camera's attention to the LookAt target (normal = 1)")]
    public float m_LookAtAttachment
    Field Value
    Type Description
    Single

    m_Pan

    Pan the camera by this much

    Declaration
    [Tooltip("Pan the camera by this much")]
    public float m_Pan
    Field Value
    Type Description
    Single

    m_Tilt

    Tilt the camera by this much

    Declaration
    [Tooltip("Tilt the camera by this much")]
    public float m_Tilt
    Field Value
    Type Description
    Single

    m_ZoomScale

    Scale the zoom by this amount (normal = 1)

    Declaration
    [Tooltip("Scale the zoom by this amount (normal = 1)")]
    public float m_ZoomScale
    Field Value
    Type Description
    Single

    Methods

    PostPipelineStageCallback(CinemachineVirtualCameraBase, CinemachineCore.Stage, ref CameraState, Single)

    Callback to tweak the settings

    Declaration
    protected override void PostPipelineStageCallback(CinemachineVirtualCameraBase vcam, CinemachineCore.Stage stage, ref CameraState state, float deltaTime)
    Parameters
    Type Name Description
    CinemachineVirtualCameraBase vcam

    The virtual camera being processed

    CinemachineCore.Stage stage

    The current pipeline stage

    CameraState state

    The current virtual camera state

    Single deltaTime

    The current applicable deltaTime

    Overrides
    CinemachineExtension.PostPipelineStageCallback(CinemachineVirtualCameraBase, CinemachineCore.Stage, ref CameraState, Single)

    PrePipelineMutateCameraStateCallback(CinemachineVirtualCameraBase, ref CameraState, Single)

    Callback to set the target attachment

    Declaration
    public override void PrePipelineMutateCameraStateCallback(CinemachineVirtualCameraBase vcam, ref CameraState curState, float deltaTime)
    Parameters
    Type Name Description
    CinemachineVirtualCameraBase vcam

    The virtual camera being processed

    CameraState curState

    Input state that must be mutated

    Single deltaTime

    The current applicable deltaTime

    Overrides
    CinemachineExtension.PrePipelineMutateCameraStateCallback(CinemachineVirtualCameraBase, ref CameraState, Single)
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