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    Class CinemachineImpulseListener

    An extension for Cinemachine Virtual Camera which post-processes the final position of the virtual camera. It listens for CinemachineImpulse signals on the specified channels, and moves the camera in response to them.

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineExtension
    CinemachineImpulseListener
    Inherited Members
    CinemachineExtension.Epsilon
    CinemachineExtension.VirtualCamera
    CinemachineExtension.Awake()
    CinemachineExtension.OnEnable()
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    CinemachineExtension.ConnectToVcam(Boolean)
    CinemachineExtension.PrePipelineMutateCameraStateCallback(CinemachineVirtualCameraBase, CameraState, Single)
    CinemachineExtension.InvokePostPipelineStageCallback(CinemachineVirtualCameraBase, CinemachineCore.Stage, CameraState, Single)
    CinemachineExtension.OnTargetObjectWarped(Transform, Vector3)
    CinemachineExtension.ForceCameraPosition(Vector3, Quaternion)
    CinemachineExtension.OnTransitionFromCamera(ICinemachineCamera, Vector3, Single)
    CinemachineExtension.GetMaxDampTime()
    CinemachineExtension.GetExtraState<T>(ICinemachineCamera)
    CinemachineExtension.GetAllExtraStates<T>()
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    Object.GetInstanceID()
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    Namespace: Cinemachine
    Syntax
    [AddComponentMenu("")]
    [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)]
    [ExecuteInEditMode]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.cinemachine@2.6/manual/CinemachineImpulseListener.html")]
    public class CinemachineImpulseListener : CinemachineExtension

    Fields

    m_ChannelMask

    Impulse events on channels not included in the mask will be ignored.

    Declaration
    [Tooltip("Impulse events on channels not included in the mask will be ignored.")]
    public int m_ChannelMask
    Field Value
    Type Description
    Int32

    m_Gain

    Gain to apply to the Impulse signal.

    Declaration
    [Tooltip("Gain to apply to the Impulse signal.  1 is normal strength.  Setting this to 0 completely mutes the signal.")]
    public float m_Gain
    Field Value
    Type Description
    Single

    m_Use2DDistance

    Enable this to perform distance calculation in 2D (ignore Z).

    Declaration
    [Tooltip("Enable this to perform distance calculation in 2D (ignore Z)")]
    public bool m_Use2DDistance
    Field Value
    Type Description
    Boolean

    Methods

    PostPipelineStageCallback(CinemachineVirtualCameraBase, CinemachineCore.Stage, ref CameraState, Single)

    React to any detected impulses

    Declaration
    protected override void PostPipelineStageCallback(CinemachineVirtualCameraBase vcam, CinemachineCore.Stage stage, ref CameraState state, float deltaTime)
    Parameters
    Type Name Description
    CinemachineVirtualCameraBase vcam

    The virtual camera being processed

    CinemachineCore.Stage stage

    The current pipeline stage

    CameraState state

    The current virtual camera state

    Single deltaTime

    The current applicable deltaTime

    Overrides
    CinemachineExtension.PostPipelineStageCallback(CinemachineVirtualCameraBase, CinemachineCore.Stage, ref CameraState, Single)
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