Resources for using Enlighten to precalculate visibility information, then update lightmaps at runtime.
| Page | Description |
|---|---|
| Realtime Global Illumination using Enlighten | Learn about when to use Enlighten Realtime Global Illumination, and how it generates lightmaps. |
| Enable Enlighten Realtime Global Illumination | Enable realtime lightmaps in a scene, and set whether specific light components contribute to indirect lighting. |
| Optimize Enlighten Realtime Global Illumination | Configure Enlighten Realtime Global Illumination to use less memory or CPU time. |
| Level of detail (LOD) and Enlighten Realtime Global Illumination | Learn about how Unity updates lightmaps for high and low detail models in the level of detail (LOD) system. |
| Global Illumination Profiler module | Reference for the Global Illumination Profiler module, which displays statistics about how much CPU time the Enlighten Realtime Global Illumination subsystem uses. |