Version: Unity 6.7 Alpha (6000.7)
Language : English
Set the graphics API or platform for a shader
Introduction to compute shaders

Compute shaders

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Compute shaders are shader programs that run on the GPU, outside of the normal rendering pipeline.

Page Description
Introduction to compute shaders Which graphics APIs support compute shaders, and what you need to understand and create them.
Create a compute shader Create a compute shader asset, and use keywords.
Use HLSL and ShaderLab in a compute shader Use the correct HLSL and ShaderLab keywords and definitions in a compute shader.
Run a compute shader Run a compute shader in a script.
Write compute shaders for multiple platforms Best practices for writing compute shaders that work on multiple platforms.
Compute shader Import Settings window reference View the properties and compiled code of a compute shader.
Set the graphics API or platform for a shader
Introduction to compute shaders