Use mipmap streaming to limit the size of textures in GPU memory.
| Page | Description |
|---|---|
| Introduction to mipmap streaming | How mipmap streaming works, and its limitations. |
| Use mipmap streaming | Enable mipmap streaming, make a texture work with mipmap streaming, and change the mipmap level of a texture. |
| Configure mipmap streaming | Enable or disable mipmap streaming on cameras, set which mipmap levels a camera uses, and set a memory budget for textures. |
| Override the mipmap level of a texture | Request that Unity overrides the mipmap level of a texture. |
| Preload mipmap levels | Use the API to preload mipmap levels to avoid textures pop-in when you enable a camera. |
| Analyze mipmap streaming | Understand and debug mipmap streaming in your scene. |