The Scene view has a Debug Draw Mode that helps you visualize and debug mipmap streaming in your scene. To enable it, follow these steps:
The Debug Draw Mode tints GameObjects the following colours:
Note: If you use the MainTexture API to set a main texture, the texture won’t display in the Debug Draw Mode.
If your project uses a scriptable render pipeline, use the following to analyze mipmap streaming instead:
To get information about texture memory, use the following properties:
To get information about the number of textures or renderers that mipmap streaming affects, use the following properties:
To get information about the mipmap levels for a texture, use the following properties: