Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
Resources for changing how materials look by configuring the properties of the Standard Shader.
| Page | Description |
|---|---|
| Make a material transparent | To make a material transparent, use the Albedo property. |
| Set the color of a material | To adjust the color of a material, use the Albedo property or assign a texture. |
| Configure edge reflections (Fresnel effect) | Make surfaces more realistic by creating reflections at grazing angles. |
| Set the Rendering Mode using a script | Check and replicate the changes Unity makes when you change the Rendering Mode property. |