Version: Unity 6.7 Alpha (6000.7)
Language : English
Introduction to the Standard Shader in the Built-In Render Pipeline
Make a material transparent

Configuring material properties in the Standard Shader in the Built-In Render Pipeline

Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.

Resources for changing how materials look by configuring the properties of the Standard Shader.

Page Description
Make a material transparent To make a material transparent, use the Albedo property.
Set the color of a material To adjust the color of a material, use the Albedo property or assign a texture.
Configure edge reflections (Fresnel effect) Make surfaces more realistic by creating reflections at grazing angles.
Set the Rendering Mode using a script Check and replicate the changes Unity makes when you change the Rendering Mode property.
Introduction to the Standard Shader in the Built-In Render Pipeline
Make a material transparent