Version: Unity 6.7 Alpha (6000.7)
Language : English
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Introduction to prefabs

Prefabs

Unity’s prefab system allows you to create, configure, and store a GameObject complete with all its components, property values, and child GameObjects as a reusable asset. The prefab asset acts as a template from which you can create new prefab instances in the Scene.

Topic Description
Introduction to prefabs Understand what prefabs are and when to use them.
Create prefabs Create prefab assets in the Unity Editor.
Edit prefabs assets Edit prefabs in prefab editing mode.
Nest prefab instances in other prefabs Include prefab instances inside other prefabs.
Create variations of prefabs Create a set of predefined variations of a prefab.
Overriding prefab instance data Override components, data, and GameObjects on prefab instances.
Revert a prefab instance to a GameObject Unpack a prefab instance to revert the contents of a prefab instance back into a GameObject
Instantiating prefabs at runtime Instantiate prefabs from your C# runtime application code.
Prefab instance Inspector reference Reference for the prefab instance Inspector.

Additional resources

Assign tags to GameObjects
Introduction to prefabs