Understand the basic workflows and operations for working with GameObjects in Unity. Learn how to manipulate transforms, control GameObject visibility and activation, create primitive shapes for prototyping, and understand how Unity manages GameObjects internally.
| Topic | Description |
|---|---|
| The GameObject class | Understand the fundamental Unity GameObject class, which you can interact with through the Editor UI or directly in code through the GameObject API. |
| Transforms | Information about transforms for GameObjects in Unity. |
| Static GameObjects | Information about static GameObjects. |
| Deactivating GameObjects | Learn about how to deactivate GameObjects. |
| Primitive and placeholder GameObjects | Create basic 3D shapes like cubes, spheres, and cylinders. |
| 2D Primitive GameObjects | Create basic 2D shapes like sprites, circles, and polygons. |