If your project uses the High-Definition Render Pipeline (HDRP), follow the instructions in the HDRP Shadowmask Lighting Mode documentation instead.
When you set a Scene’s Lighting Mode to Subtractive, Unity displays the Realtime Shadow Color property in the Lighting window. Unity uses this color when it combines real-time shadows with baked shadows. Change this value to approximate the color of the indirect lighting in your Scene, to better match the real-time shadows with the baked shadows.