Legacy Documentation: Version 5.2
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GameObject.GetComponentsInChildren

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public Component[] GetComponentsInChildren(Type type, bool includeInactive = false);
public Component[] GetComponentsInChildren(Type type, bool includeInactive = false);

Parameters

type The type of Component to retrieve.
includeInactive Should Components on inactive GameObjects be included in the found set?

Description

Returns all components of Type type in the GameObject or any of its children.

The search for components is carried out recursively on child objects, so it includes children of children, and so on.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public HingeJoint[] hingeJoints; void Example() { hingeJoints = gameObject.GetComponentsInChildren<HingeJoint>(); foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } }

public T[] GetComponentsInChildren(bool includeInactive);

Parameters

includeInactive Should inactive Components be included in the found set?

Description

Generic version. See the Generic Functions page for more details.


public T[] GetComponentsInChildren();

Description

Generic version. See the Generic Functions page for more details.