Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GameObject.GetComponentsInChildren

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function GetComponentsInChildren(type: Type, includeInactive: bool = false): Component[];
public Component[] GetComponentsInChildren(Type type, bool includeInactive = false);
public function GetComponentsInChildren(type: Type, includeInactive: bool = false): Component[];
public Component[] GetComponentsInChildren(Type type, bool includeInactive = false);

Parameters

type The type of Component to retrieve.
includeInactive Should Components on inactive GameObjects be included in the found set?

Description

Returns all components of Type type in the GameObject or any of its children.

The search for components is carried out recursively on child objects, so it includes children of children, and so on.

	// Disable the spring on all HingeJoints 
	// in this game object and all its child game objects
	var hingeJoints : HingeJoint[];
	hingeJoints = gameObject.GetComponentsInChildren(HingeJoint);
	for (var joint : HingeJoint in hingeJoints) {
		joint.useSpring = false;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public HingeJoint[] hingeJoints; void Example() { hingeJoints = gameObject.GetComponentsInChildren<HingeJoint>(); foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } }

public function GetComponentsInChildren(includeInactive: bool): T[];
public T[] GetComponentsInChildren(bool includeInactive);

Parameters

includeInactive Should inactive Components be included in the found set?

Description

Generic version. See the Generic Functions page for more details.


public function GetComponentsInChildren(): T[];
public T[] GetComponentsInChildren();

Description

Generic version. See the Generic Functions page for more details.