Returns the first active loaded object of Type type
.
Please note that this function is very slow. It is not recommended to use this function every frame.
In most cases you can use the singleton pattern instead.
See Also: Object.FindObjectsOfType.
// Search for any object of Type GUITexture, // if found print its name, else print a message // that says that it was not found. function Start() {
var texture : GUITexture = FindObjectOfType(GUITexture); if(texture) Debug.Log("GUITexture object found: " + texture.name); else Debug.Log("No GUITexture object could be found");
}
using UnityEngine; using System.Collections;
// Search for any object of Type GUITexture, // if found print its name, else print a message // that says that it was not found. public class ExampleClass : MonoBehaviour { void Start() { GUITexture texture = (GUITexture) FindObjectOfType(typeof(GUITexture)); if (texture) Debug.Log("GUITexture object found: " + texture.name); else Debug.Log("No GUITexture object could be found"); } }