Legacy Documentation: Version 5.2
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

GameObject.FindWithTag

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static function FindWithTag(tag: string): GameObject;
public static GameObject FindWithTag(string tag);

Parameters

tag The tag to search for.

Description

Returns one active GameObject tagged tag. Returns null if no GameObject was found.

Tags must be declared in the tag manager before using them. A UnityException will be thrown if the tag does not exist or an empty string or null is passed as the tag.

var respawnPrefab : GameObject;
var respawn: GameObject;
	
// Instantiates respawnPrefab at the location 
// of the game object with tag "Respawn"
// This example assumes that a game object is tagged with "Respawn"
function Start()
{
	if (respawn==null)
		respawn = GameObject.FindWithTag ("Respawn");
	Instantiate (respawnPrefab, respawn.transform.position, respawn.transform.rotation);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject respawnPrefab; public GameObject respawn; void Start() { if (respawn == null) respawn = GameObject.FindWithTag("Respawn"); Instantiate(respawnPrefab, respawn.transform.position, respawn.transform.rotation); } }