Compares if two objects refer to a different object.
var target : Transform; function Update () { // the target object does not refer to the same object as our transform if (target != transform) { print("Another object"); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Transform target; void Update() { if (target != transform) print("Another object"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public target as Transform def Update() as void: if target != transform: print('Another object')