Legacy Documentation: Version 4.5.0

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Component.GetComponentsInParent

GetComponentsInParent(t: Type, includeInactive: bool = false): Component[];
Component[] GetComponentsInParent(Type t, bool includeInactive = false);
def GetComponentsInParent(t as Type, includeInactive as bool = false) as Component[]

Parameters

tThe type of Component to retrieve.
includeInactiveShould inactive Components be included in the found set?

Description

Returns all components of Type type in the GameObject or any of its parents.

	// Disable the spring on all HingeJoints 
	// in this game object and all its parent game objects
	var hingeJoints : HingeJoint[];
	hingeJoints = gameObject.GetComponentsInParent(HingeJoint);
	for (var joint : HingeJoint in hingeJoints) {
		joint.useSpring = false;
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public HingeJoint[] hingeJoints;
    void Example() {
        hingeJoints = gameObject.GetComponentsInParent(typeof(HingeJoint));
        foreach (HingeJoint joint in hingeJoints) {
            joint.useSpring = false;
        }
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public hingeJoints as (HingeJoint)

	def Example() as void:
		hingeJoints = gameObject.GetComponentsInParent(typeof(HingeJoint))
		for joint as HingeJoint in hingeJoints:
			joint.useSpring = false

GetComponentsInParent(includeInactive: bool): T[];
T[] GetComponentsInParent(bool includeInactive);
def GetComponentsInParent(includeInactive as bool) as T[]
GetComponentsInParent(): T[];
T[] GetComponentsInParent();
def GetComponentsInParent() as T[]

Parameters

includeInactiveShould inactive Components be included in the found set?

Description

Generic version. See the Generic Functions page for more details.