Legacy Documentation: Version 4.5.0

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var rndAngularVelocity: float;
float rndAngularVelocity;
rndAngularVelocity as float

Description

A random angular velocity modifier for new particles.

A random value in the range of [-rndAngularVelocity, rndAngularVelocity] will be applied to all new particles, in addition to ParticleEmitter.angularVelocity See Also: angularVelocity.

	particleEmitter.rndAngularVelocity = 10;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        particleEmitter.rndAngularVelocity = 10;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		particleEmitter.rndAngularVelocity = 10