Legacy Documentation: Version 4.5.0

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Emit(): void;

Description

Emit a number of particles.

Makes the emitter spit out a random number of particles, as set by the minEmission and maxEmission properties.

	// Emit a random amount of particles between min and max emission now.

particleEmitter.Emit();

Emit(count: int): void;

Description

Emit count particles immediately.

	// Emit 10 particles

particleEmitter.Emit(10);

Emit(pos: Vector3, velocity: Vector3, size: float, energy: float, color: Color): void;

Parameters

posThe position of the particle.
velocityThe velocity of the particle.
sizeThe size of the particle.
energyThe remaining lifetime of the particle.
colorThe color of the particle.

Description

Emit a single particle with given parameters.

	// Emit one particle at the origin, shooting straight up.
	// The size of the particle is 0.2 and it will live 2 seconds long.
	particleEmitter.Emit(Vector3.zero, Vector3.up, 0.2, 2, Color.yellow);
Emit(pos: Vector3, velocity: Vector3, size: float, energy: float, color: Color, rotation: float, angularVelocity: float): void;

Parameters

rotationThe initial rotation of the particle in degrees.
angularVelocityThe angular velocity of the particle in degrees per second.

Description