The GUIText attached to this GameObject (null if there is none attached).
guiText.text = "Hello World";
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { guiText.text = "Hello World"; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: guiText.text = 'Hello World'