Make the camera render with shader replacement.
See Rendering with Replaced Shaders page for details.
After calling this function, camera will render its view with shader replacement. Call ResetReplacementShader to reset it back to normal rendering.
See Also: Rendering with Replaced Shaders, ResetReplacementShader, RenderWithShader.
var heatVisionShader: Shader;
// Render tagged objects with a "heat vision" effect.
camera.SetReplacementShader(heatVisionShader, "VisibleWithHeatVision");
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Shader heatVisionShader;
void Example() {
camera.SetReplacementShader(heatVisionShader, "VisibleWithHeatVision");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public heatVisionShader as Shader
def Example():
camera.SetReplacementShader(heatVisionShader, 'VisibleWithHeatVision')