Camera.ScreenToWorldPoint

function ScreenToWorldPoint (position : Vector3) : Vector3

Description

Transforms position from screen space into world space.

Screenspace is defined in pixels. The bottom-left of the screen is (0,0); the right-top is (pixelWidth,pixelHeight). The z position is in world units from the camera.

JavaScript
    // Draw a yellow sphere in the scene view at the position
// on the near plane of the selected camera that is
// 100 pixels from lower-left.
function OnDrawGizmosSelected () {
var p : Vector3 = camera.ScreenToWorldPoint (Vector3 (100,100,camera.nearClipPlane));
Gizmos.color = Color.yellow;
Gizmos.DrawSphere (p, 0.1);
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void OnDrawGizmosSelected() {
Vector3 p = camera.ScreenToWorldPoint(new Vector3(100, 100, camera.nearClipPlane));
Gizmos.color = Color.yellow;
Gizmos.DrawSphere(p, 0.1F);
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def OnDrawGizmosSelected():
p as Vector3 = camera.ScreenToWorldPoint(Vector3(100, 100, camera.nearClipPlane))
Gizmos.color = Color.yellow
Gizmos.DrawSphere(p, 0.1F)