Make the projection reflect normal camera's parameters.
Call this to end the effect of setting projectionMatrix.
camera.ResetProjectionMatrix();
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
camera.ResetProjectionMatrix();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
camera.ResetProjectionMatrix()