Is the camera orthographic (true) or perspective (false)?
When ortho is true, camera's viewing volume is defined by orthographicSize.
When orthographic is false, camera's viewing volume is defined by fieldOfView.
See Also: camera component, transparencySortMode.
// Set the camera to be orthograpghic
camera.orthographic = true;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
camera.orthographic = true;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
camera.orthographic = true
// Set the main camera to be orthographic
Camera.main.orthographic = true;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
Camera.main.orthographic = true;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
Camera.main.orthographic = true