Camera.ResetWorldToCameraMatrix

function ResetWorldToCameraMatrix () : void

Description

Make the rendering position reflect the camera's position in the scene.

Call this to end the effect of setting worldToCameraMatrix.

JavaScript
    camera.ResetWorldToCameraMatrix();

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Example() {
camera.ResetWorldToCameraMatrix();
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Example():
camera.ResetWorldToCameraMatrix()