The field of view of the camera in degrees.
This is the vertical field of view; horizontal FOV varies depending on the viewport's aspect ratio. Field of view is ignored when camera is orthographic (see orthographic). See Also: camera component.
// Set the camera's FOV attached to the same game object to 60
camera.fieldOfView = 60;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
camera.fieldOfView = 60;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
camera.fieldOfView = 60
// Set the main camera's field of view to 80
Camera.main.fieldOfView = 80;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
Camera.main.fieldOfView = 80;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
Camera.main.fieldOfView = 80