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.hdr
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Index
Camera
All Members
Variables
actualRenderingPath
aspect
backgroundColor
cameraToWorldMatrix
clearFlags
cullingMask
depth
depthTextureMode
eventMask
farClipPlane
fieldOfView
hdr
layerCullDistances
layerCullSpherical
nearClipPlane
orthographic
orthographicSize
pixelHeight
pixelRect
pixelWidth
projectionMatrix
rect
renderingPath
targetTexture
transparencySortMode
useOcclusionCulling
velocity
worldToCameraMatrix
Functions
CopyFrom
Render
RenderToCubemap
RenderWithShader
ResetAspect
ResetProjectionMatrix
ResetReplacementShader
ResetWorldToCameraMatrix
ScreenPointToRay
ScreenToViewportPoint
ScreenToWorldPoint
SetReplacementShader
SetTargetBuffers
ViewportPointToRay
ViewportToScreenPoint
ViewportToWorldPoint
WorldToScreenPoint
WorldToViewportPoint
Messages Sent
OnPostRender
OnPreCull
OnPreRender
OnRenderImage
OnRenderObject
OnWillRenderObject
Class Variables
allCameras
current
main
Inherited Variables
animation
audio
camera
collider
constantForce
enabled
guiText
guiTexture
hideFlags
hingeJoint
light
name
networkView
particleEmitter
particleSystem
renderer
rigidbody
tag
Inherited Functions
BroadcastMessage
CompareTag
GetComponent
GetComponentInChildren
GetComponents
GetComponentsInChildren
GetInstanceID
SendMessage
SendMessageUpwards
ToString
Inherited Class Functions
Destroy
DestroyImmediate
DontDestroyOnLoad
FindObjectOfType
FindObjectsOfType
Instantiate
operator !=
operator ==
operator bool
var
hdr :
boolean
Description
High dynamic range rendering.
Should this camera use HDR rendering?