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Class for handling cube maps, Use this to create or modify existing cube map assets.
format |
The format of the pixel data in the texture (Read Only). |
Cubemap |
Create a new empty cubemap texture. |
SetPixel |
Sets pixel color at coordinates (face, x, y). |
GetPixel |
Returns pixel color at coordinates (face, x, y). |
GetPixels |
Returns pixel colors of a cubemap face. |
SetPixels |
Sets pixel colors of a cubemap face. |
Apply |
width |
Width of the texture in pixels (Read Only) |
height |
Height of the texture in pixels (Read Only) |
filterMode |
Filtering mode of the texture. |
anisoLevel |
Anisotropic filtering level of the texture. |
wrapMode |
Wrap mode (Repeat or Clamp) of the texture. |
mipMapBias |
Mip map bias of the texture. |
name |
The name of the object. |
hideFlags |
Should the object be hidden, saved with the scene or modifiable by the user? |
GetNativeTextureID |
Retrieve native ('hardware') handle to a texture |
GetInstanceID |
Returns the instance id of the object. |
ToString |
Returns the name of the game object. |
operator bool |
Does the object exist? |
Instantiate |
Clones the object original and returns the clone. |
Destroy |
Removes a gameobject, component or asset. |
DestroyImmediate |
Destroys the object obj immediately. It is strongly recommended to use Destroy instead. |
FindObjectsOfType |
Returns a list of all active loaded objects of Type type. |
FindObjectOfType |
Returns the first active loaded object of Type type. |
operator == |
Compares if two objects refer to the same |
operator != |
Compares if two objects refer to a different object |
DontDestroyOnLoad |
Makes the object target not be destroyed automatically when loading a new scene. |