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Detail prototype used by the Terrain GameObject.
This can be grass, or a flower..
| prototype |
GameObject used by the DetailPrototype. |
| prototypeTexture |
Texture used by the DetailPrototype |
| minWidth |
Minimum width of the grass billboards (if render mode is GrassBillboard). |
| maxWidth |
Maximum width of the grass billboards (if render mode is GrassBillboard). |
| minHeight |
Minimum height of the grass billboards (if render mode is GrassBillboard). |
| maxHeight |
Maximum height of the grass billboards (if render mode is GrassBillboard). |
| noiseSpread |
How spread out is the noise for the DetailPrototype. |
| bendFactor |
Bend factor of the detailPrototype. |
| healthyColor |
Color when the DetailPrototypes are "healthy". |
| dryColor |
Color when the DetailPrototypes are "dry". |
| renderMode |
Render mode for the DetailPrototype. |