WebCamTexture Manual     Reference     Scripting  
Scripting > Runtime Classes > WebCamTexture
WebCamTexture Inherits from Texture

WebCam Textures are textures onto which the live video input is rendered

Variables
isPlaying

Returns if the camera is currently playing

deviceName

Set this to specify the name of the device to use.

requestedFPS

Set the requested frame rate of the camera device (in frames per second).

requestedWidth

Set the requested width of the camera device.

requestedHeight

Set the requested height of the camera device.

didUpdateThisFrame

Did the video buffer update this frame?

Constructors
WebCamTexture

Create a WebCamTexture

Functions
Play

Starts the camera

Pause

Pauses the camera.

Stop

Stops the camera

GetPixel

Returns pixel color at coordinates (x, y).

GetPixels

Get a block of pixel colors.

GetPixels32

Returns the pixels data in raw format

Class Variables
devices

Return a list of available devices.

Inherited members
Inherited Variables
width

Width of the texture in pixels (Read Only)

height

Height of the texture in pixels (Read Only)

filterMode

Filtering mode of the texture.

anisoLevel

Anisotropic filtering level of the texture.

wrapMode

Wrap mode (Repeat or Clamp) of the texture.

mipMapBias

Mip map bias of the texture.

name

The name of the object.

hideFlags

Should the object be hidden, saved with the scene or modifiable by the user?

Inherited Functions
GetNativeTextureID

Retrieve native ('hardware') handle to a texture

GetInstanceID

Returns the instance id of the object.

ToString

Returns the name of the game object.

Inherited Class Functions
operator bool

Does the object exist?

Instantiate

Clones the object original and returns the clone.

Destroy

Removes a gameobject, component or asset.

DestroyImmediate

Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType

Returns a list of all active loaded objects of Type type.

FindObjectOfType

Returns the first active loaded object of Type type.

operator ==

Compares if two objects refer to the same

operator !=

Compares if two objects refer to a different object

DontDestroyOnLoad

Makes the object target not be destroyed automatically when loading a new scene.