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Actually apply all previous SetPixel and SetPixels changes.
If updateMipmaps is true, the mipmap levels are recalculated as well, using the base level as a source. Usually you want to use true in all cases except when you've modified the mip levels yourself using SetPixels.
This is a potentially expensive operation, so you'll want to change as many pixels as possible between Apply calls.
See Also: SetPixel, SetPixels functions.
var c : Cubemap;
c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red);
// Do more changes to the faces...
c.Apply(); // Apply the stuff done to the Cubemap.
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public Cubemap c;
void Example() {
c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red);
c.Apply();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public c as Cubemap
def Example():
c.SetPixel(CubemapFace.PositiveX, 0, 0, Color.red)
c.Apply()