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Unload(unloadAllLoadedObjects: bool): void;
void Unload(bool unloadAllLoadedObjects);
def Unload(unloadAllLoadedObjects as bool) as void


Unloads all assets in the bundle.

Unload frees all the memory associated with the objects inside the bundle.

When unloadAllLoadedObjects is false, compressed file data for assets inside the bundle will be unloaded, but any actual objects already loaded from this bundle will be kept intact. Of course you won't be able to load any more objects from this bundle.

When unloadAllLoadedObjects is true, all objects that were loaded from this bundle will be destroyed as well. If there are game objects in your scene referencing those assets, the references to them will become missing.

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