GUI.color
static var color: Color;
static Color color;
static color as Color
Description

Global tinting color for the GUI.

This will affect both backgrounds & text colors.

See Also: backgroundColor, contentColor.


Yellow Color on the GUI Controls.
	// Tints all GUI drawed elements with yellow.
	function OnGUI() {
		GUI.color = Color.yellow;
		GUI.Label (Rect (10, 10, 100, 20), "Hello World!");
		GUI.Box(Rect(10, 50, 50, 50), "A BOX");
		GUI.Button(Rect(10,110,70,30), "A button");
		
	}
using UnityEngine;
using System.Collections;

public class Example : MonoBehaviour {
    void OnGUI() {
        GUI.color = Color.yellow;
        GUI.Label(new Rect(10, 10, 100, 20), "Hello World!");
        GUI.Box(new Rect(10, 50, 50, 50), "A BOX");
        GUI.Button(new Rect(10, 110, 70, 30), "A button");
    }
}
import UnityEngine
import System.Collections

public class Example(MonoBehaviour):

	def OnGUI() as void:
		GUI.color = Color.yellow
		GUI.Label(Rect(10, 10, 100, 20), 'Hello World!')
		GUI.Box(Rect(10, 50, 50, 50), 'A BOX')
		GUI.Button(Rect(10, 110, 70, 30), 'A button')