HumanLimitNamespace: UnityEngine
Description

This class stores the rotation limits that define the muscle for a single human bone.

Variables
axisLength Length of the bone to which the limit is applied.
center The default orientation of a bone when no muscle action is applied.
max The maximum rotation away from the initial value that this muscle can apply.
min The maximum negative rotation away from the initial value that this muscle can apply.
useDefaultValues Should this limit use the default values?