FocusType
Description

Used by GUIUtility.GetControlID to inform the UnityGUI system if a given control can get keyboard focus.

Variables
Native This control can get keyboard focus on Windows, but not on Mac. Used for buttons, checkboxes and other "pressable" things.
Keyboard This is a proper keyboard control. It can have input focus on all platforms. Used for TextField and TextArea controls.
Passive This control can never recieve keyboard focus.