public function Write(value:
char):
void;
public void Write(char value);
public function Write(value:
byte):
void;
public void Write(byte value);
public function Write(value:
sbyte):
void;
public void Write(sbyte value);
public function Write(value:
short):
void;
public void Write(short value);
public function Write(value:
ushort):
void;
public void Write(ushort value);
public function Write(value:
int):
void;
public void Write(int value);
public function Write(value:
uint):
void;
public void Write(uint value);
public function Write(value:
long):
void;
public void Write(long value);
public function Write(value:
ulong):
void;
public void Write(ulong value);
public function Write(value:
float):
void;
public void Write(float value);
public function Write(value:
double):
void;
public void Write(double value);
public function Write(value:
string):
void;
public void Write(string value);
public function Write(value:
bool):
void;
public void Write(bool value);
public function Write(buffer:
byte[],
count: int):
void;
public void Write(byte[] buffer,
int count);
public function Write(buffer:
byte[],
offset: int,
count: int):
void;
public void Write(byte[] buffer,
int offset,
int count);
public function
Write(
value:
Vector2):
void;
public function
Write(
value:
Vector3):
void;
public function
Write(
value:
Vector4):
void;
public function
Write(
value:
Color):
void;
public void
Write(
Color value);
public function
Write(
value:
Color32):
void;
public function
Write(
value:
Rect):
void;
public void
Write(
Rect value);
public function
Write(
value:
Plane):
void;
public void
Write(
Plane value);
public function
Write(
value:
Ray):
void;
public void
Write(
Ray value);
public function
Write(
value:
Matrix4x4):
void;
public function
Write(
value:
Transform):
void;